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Philosophy of technology

The Philosophy of technology is a sub-field of philosophy that studies the nature of technology and its social effects.
wikipedia:: Philosophy of technology
Category:Philosophers of technology - Wikipedia
Philosophy of information - Wikipedia

Technology as First Philosophy

philosophers - such as Alexander Galloway, Eugene Thacker, and McKenzie Wark in their book Excommunication - argue that advances in and the pervasiveness of digital technologies transform the philosophy of technology into a new 'first philosophy'. instead of considering technology as a secondary to ontology, technology be understood as prior to the very possibility of philosophy: "Does everything that exists, exist to me presented and represented, to be mediated and remediated, to be communicated and translated? There are mediative situations in which heresy, exile, or banishment carry the day, not repetition, communion, or integration. There are certain kinds of messages that state 'there will be no more messages'. Hence for every communication there is a correlative excommunication."

Science, Pragmatism, & Technology

Entertainment, Media, Video Games

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Future, Change, Innovation

Innovation

Innovation

Innovation

img Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity realizing or redistributing value". Others have different definitions; a common element in the definitions is a focus on newness, improvement, and spread of ideas or technologies.
wikipedia:: Innovation

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  • Historically our present understanding of the self and of the mind almost always is in terms of the most salient new technology - from some book or study. Examples of steam engine, hydraulics, computer, Internet, etc. #to/expand
Philosophy of technology
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Philosophy of technology
Technology as First Philosophy
Ethics of Technology
Science, Pragmatism, & Technology
Society, Social Science, & Culture
Psychology, Philosophy of mind, Learning, Knowledge
Entertainment, Media, Video Games
People
Future, Change, Innovation
Innovation
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